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Even More Changes

Hello friends. It has been a minute, as it often is. I don’t update here as often as I should and for that I’m profoundly sorry. I really want to, however . . .

I just don’t have that kind of free time anymore, especially now that virtual school is in session again. In short, that’s very time consuming . . . and I’ve only got the one kid. I can’t imagine how difficult it must be for those of you who’ve got more than one. Crazy.

That said, I did want to drop in for a few and update you on some recent changes. No, it’s not just that Summer ended and the boy is back in school, it’s more than that. A bit more, at least.

The first is my favorite website, The Flickcast, has finally gotten a much-needed facelift and is looking great. Kudos to to the entire team for getting that up and running. And by the entire team I mean yours truly. As in, I did it all by myself (cue Jamie O’Neal).

I think it looks great. The Twitter, Instagram and Facebook pages have also been updated to reflect the new look. As you do.

We’ve also started uploading the podcast to YouTube, although it’s just the audio at this point. No video yet. We are going to start video soon, however, so keep an eye out for that.

I’ve also made some changes to the Ullrich Media website (mostly moving off of Squarespace and onto our own server) so that’s gonna look a bit different and have less content until I get a chance to finish it up. Doing all the work on The Flickcast took a lot of time, so other things were reprioritized in favor if that.

There’s nothing wrong with Squarespace, by the way. They’re great. I just don’t need to be paying them when I already have a server of my own that can handle the content and traffic. Plus, these days I mostly upload photos to Instagram and Flickr (remember that?). So I don’t necessarily need a full portfolio website right now. Just a place to give out a bit of info.

Moving on. I don’t know if I’ve mentioned this before but I’ve been playing a lot of D&D the last year or two, especially during the fun COVID times. Three times a week, currently. I mention this not to reinforce the fact that I’m a nerd. That’s a given and should require no further support of proof.

I mention it to showcase the fact I play on Twitch with a great group every Sunday night starting at 6PM Pacific. If you like D&D and enjoy watching people play it (just like the pros do on Critical Role) you should check out our stream. It’s pretty fun.

I’m sure I’ve got more things to talk about but this is already pretty long, so I think I’ll call it for now. But don’t worry, I’ll be back.

Until then, please get your shots and wear a mask. Don’t be an asshole. That’s not too much to ask, is it? I don’t think so.

Also, keep on being kind to each other. It helps. Thanks.

 

(Oh, I forgot to mention the above photo is one I took during my recent trip to Colorado and points West. It’s not really supposed to look that way but something happened while shooting and the film was exposed that way. But that’s fine, I think it looks kinda cool).

D&D Turned 40 This Weekend

dungeons-dragons-art-1In case you didn’t know, the venerable-yet-shows-no-sign-of-slowing-down RPG Dungeons & Dragons turned 40 over the weekend. No, I wasn’t in line to grab it when it first came out. Although I was, in fact, alive.

I did, however, start to play the game at a very young age, right before the first set of “Advanced” D&D books arrived. The game was great fun and allowed my friends and I to have lots of adventures. Sure, we didn’t have any “Next-Gen” graphics or “Force Feedback” controllers, but that was okay. Those things hadn’t even been invented yet and we wouldn’t have needed them even if they had been around.

What we did have (in addition to pen, paper and some cool rulebooks) was one of the most important things a kid (or anyone, really) can have: Imagination. With imagination you can see, do and experience amazing things.

Without imagination we wouldn’t have all of the things we take for granted: cars, planes, iPhones, the computer I’m writing this post on right now or D&D. Imagination is the key.

For me, and a lot of people I grew up with, D&D was one of the hands turning that key. That and a bag of many-sided dice.

Happy 40th D&D. Thanks for all the adventures.

Happy Birthday Gary Gygax

gary-gygax-1

Gary Gygax, the co-creator of Dungeons & Dragons and the man most closely associated with the boom in popularity of roleplaying games, would have been 75 today. When he died in 2008, I wrote two pieces about his death and my personal connection and experiences with him.

You can read my piece for ComicMix right here. I’m including the one from this site below. He would have been 75 today.

Sad news today. E. Gary Gygax, the man widely considered the “Father of Role-Playing-Games,” has died. He was 69 years old. I already wrote a piece about Gygax and his death over at ComicMix. What I didn’t mention in that piece was that, like ComicMix’s Glen Hauman, I also had a personal connection to the man.

I was fortunate to meet Gary Gygax after some friends of mine and I decided to have a D&D marathon at my house one Summer weekend in the late ’70s. We decided to invite Mr. Gygax to join us by writing him a personal letter. We even enclosed an article from the local paper (the Coast Dispatch in case you’re curious) featuring our upcoming marathon in order to try and entice his participation a bit more.

Sadly, he wasn’t able to attend, but he did write me a personal letter with his regrets and also graciously included several D&D adventure modules, as yet unpublished, for us to use during the game. We used them and had a great time, all the while praising Gygax for being cool enough to not only respond to us, but for caring enough to send us stuff to help make our marathon D&D session a success.

Several years later, I was able to actually meet Gygax in person at GenCon after I had convinced my parents it was a good idea to drive me across country so I could play D&D with a bunch of other kids in Wisconsin. My parents were cool like that and did it not only once, but twice.

When I met him the first time at GenCon we spoke for several minutes and he even remembered me from when I had invited him to our game. He was a great guy to talk to. Over the years I would run into him again at various events and each time he would, somehow, remember me and we would have another very nice conversation. At each and every meeting he was gracious and generous with his time.

The magnitude of Gygax’s influence on gaming and pop culture, both directly and indirectly, isn’t something that can easily be measured. He was extremely popular among those who played his games, of course, but his creations, particularly D&D, also had a profound effect on kids of my and later generations.

D&D helped us learn to think logically, to solve problems, to work as a team and, more importantly, to use our imaginations. As someone who has the privilege of using his imagination on a daily basis and gets paid for it, I , for one, have a debt to Gary Gygax that can never be repaid.

I feel confident there are others out there working away creating the current and next generations of games, comic books, movies and TV shows that feel the same way I do.

Thanks for the help and inspiration Gary. We need more people around like you. You will be missed.